How to Create Content Easily and Rapidly Using Optimized Arnold Toon Shader

Dive into a tutorial from Stefan Ivanov, a talented game artist that's worked for Rebellion and Ubisoft, and is the founder of CGScan. Find out how to use the Arnold Toon Shader, an advanced Monte Carlo ray tracing renderer with Intel optimizations that accelerate rendering with up to a 4x speedup. Go step-by-step with Stefan to learn how to create amazing artwork and get an easier, faster, and more powerful rendering experience for your VFX and animation production using the Arnold Toon Shader on an Intel® Xeon™ workstation.

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Stefan Ivanov
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Render Magic, Whatever Your Toolset

Arnold is an advanced Monte Carlo ray tracing renderer, built to stand up to the demands of VFX and animation production. It offers a powerful, yet easy-to-use rendering experience that delivers beautiful and predictable results, and lets you focus on being creative, rather than spending hours going through settings.

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Image courtesy of Lee Griggs

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